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Example images

UI & InterfacesPromptsrefSeedance 2.0视频ui-interfaces

A cinematic 10-second sequence transitioning from a futuristic game UI menu into

A cinematic 10-second sequence transitioning from a futuristic game UI menu into a first-person shooter gameplay scen...

Category
UI & Interfaces
Model
Seedance 2.0
Creator
xie underwood
Source language
en
Views174
Source ID
2355
Published
Apr 28, 2026
Studio
AppSource
Full prompt
A cinematic 10-second sequence transitioning from a futuristic game UI menu into a first-person shooter gameplay scene, ultra realistic.

Scene 1 (0-2s): A clean sci-fi game menu interface titled "Astro Patrol". A stylized astronaut character stands idle, holding a weapon. Subtle idle animation: breathing motion, slight head tilt, glowing eyes flicker. UI elements gently shimmer. The camera slowly pushes forward with slight handheld motion.

Scene 2 (2-3.5s): A cursor moves and hovers over the "START NEW GAME" button. The button emits a soft blue glow and ripple effect. On click, the button depresses with tactile feedback. The astronaut reacts: tightening grip on weapon, eyes glow brighter.

Scene 3 (3.5-5.5s): Seamless transition from UI into game world. UI elements dissolve into environmental geometry. Light expands into a portal. The astronaut transforms from flat illustration into a fully rendered 3D character. Fast forward camera movement with motion blur and depth of field.

Scene 4 (5.5-7s): First-person view appears. The player raises a futuristic blue rifle. Hands and weapon feel grounded with weight and inertia. HUD fades in: crosshair, health bar, ammo counter.

Scene 5 (7-10s): Combat begins. Three small robots advance in a sci-fi lunar base environment. The player fires the weapon. Realistic muzzle flash, recoil, and camera shake. Bullets hit enemies with sparks and debris. One enemy staggers. UI shows hit markers and XP gain.

Style: ultra realistic lighting, cinematic depth of field, subtle film grain, high-end game engine look (Unreal Engine 5), physically accurate motion and interaction, immersive and grounded.
Translations1

A cinematic 10-second sequence transitioning from a futuristic game UI menu into

en

A cinematic 10-second sequence transitioning from a futuristic game UI menu into a first-person shooter gameplay scene, ultra realistic. Scene 1 (0-2s): A clean sci-fi game menu interface titled "Astro Patrol". A stylized astronaut character stands idle, holding a weapon. Subtle idle animation: breathing motion, slight head tilt, glowing eyes flicker. UI elements gently shimmer. The camera slowly pushes forward with slight handheld motion. Scene 2 (2-3.5s): A cursor moves and hovers over the "START NEW GAME" button. The button emits a soft blue glow and ripple effect. On click, the button depresses with tactile feedback. The astronaut reacts: tightening grip on weapon, eyes glow brighter. Scene 3 (3.5-5.5s): Seamless transition from UI into game world. UI elements dissolve into environmental geometry. Light expands into a portal. The astronaut transforms from flat illustration into a fully rendered 3D character. Fast forward camera movement with motion blur and depth of field. Scene 4 (5.5-7s): First-person view appears. The player raises a futuristic blue rifle. Hands and weapon feel grounded with weight and inertia. HUD fades in: crosshair, health bar, ammo counter. Scene 5 (7-10s): Combat begins. Three small robots advance in a sci-fi lunar base environment. The player fires the weapon. Realistic muzzle flash, recoil, and camera shake. Bullets hit enemies with sparks and debris. One enemy staggers. UI shows hit markers and XP gain. Style: ultra realistic lighting, cinematic depth of field, subtle film grain, high-end game engine look (Unreal Engine 5), physically accurate motion and interaction, immersive and grounded.