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A screenshot from a real mobile card game about Chinese street food cooking
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A screenshot from a real mobile card game about Chinese street food cooking

A screenshot from a real mobile card game about Chinese street food cooking. The game is currently running on a devic...

Category
UI & Interfaces
Model
GPT Image 2
Creator
solo solo
Source language
en
Views51
Source ID
3105
Published
May 12, 2026
Studio
AppSource
Full prompt
A screenshot from a real mobile card game about Chinese street food cooking. The game is currently running on a device. 16:9 landscape, 1280x720.

The screen composition from back to front:
- Background (60%): a clear, sharp night market street with red lanterns and wooden stalls, stylized 3D environment
- Middle: a customer character (stylized 3D, cel-shaded, large head) standing across the counter with a floating order UI panel next to them
- Stall frame: red canopy at top, wooden poles on sides, tool rack on right with hanging utensils
- Counter (bottom 30%): wooden surface with a wok on the left, empty cutting board in center
- Cards (bottom edge): 8 ingredient cards in a slight arc, each showing a 3D food icon
- UI overlays: thin status bar at top, three action buttons at bottom

The entire image looks like a REAL GAME that is actually playable — clean UI elements, consistent art style across all elements, readable at mobile resolution. The style is cohesive: everything uses the same cel-shaded 3D look with hand-painted textures and flat lighting.

Style: actual mobile game screenshot, NOT concept art, NOT AI art, NOT illustration
Reference games: Overcooked, Plate Up, Cooking Fever — but as a card game hybrid
Translations1

A screenshot from a real mobile card game about Chinese street food cooking

en

A screenshot from a real mobile card game about Chinese street food cooking. The game is currently running on a device. 16:9 landscape, 1280x720. The screen composition from back to front: - Background (60%): a clear, sharp night market street with red lanterns and wooden stalls, stylized 3D environment - Middle: a customer character (stylized 3D, cel-shaded, large head) standing across the counter with a floating order UI panel next to them - Stall frame: red canopy at top, wooden poles on sides, tool rack on right with hanging utensils - Counter (bottom 30%): wooden surface with a wok on the left, empty cutting board in center - Cards (bottom edge): 8 ingredient cards in a slight arc, each showing a 3D food icon - UI overlays: thin status bar at top, three action buttons at bottom The entire image looks like a REAL GAME that is actually playable — clean UI elements, consistent art style across all elements, readable at mobile resolution. The style is cohesive: everything uses the same cel-shaded 3D look with hand-painted textures and flat lighting. Style: actual mobile game screenshot, NOT concept art, NOT AI art, NOT illustration Reference games: Overcooked, Plate Up, Cooking Fever — but as a card game hybrid