基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9
基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9. Shot 1, 0-2s: ground-level tracking shot over cra...
- Category
- Charts & Infographics
- Model
- GPT Image 2
- Creator
- xie underwood
- Source language
- zh-CN
- Source ID
- 32898
- Published
- Jun 23, 2026
Full prompt
基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9. Shot 1, 0-2s: ground-level tracking shot over cracked pale stone floor, the edge of a white-and-gold shield enters the foreground, dust trembling around the knight’s boots. Shot 2, 2-4s: low-angle wide shot, a massive purple venom beast emerges from smoke in the distance, black shell plates and violet glowing poison marks, the knight appears small but steady in front of it. Shot 3, 4-7s: side tracking shot, the beast charges forward, claws scraping sparks from the ground, violet poison splashes outward, the white-haired holy knight slides sideways and angles her shield. Shot 4, 7-10s: extreme close shield POV, the beast slams into the shield, golden sparks and purple venom burst between them, heavy camera shake, intense impact. Shot 5, 10-12.5s: slow-motion half-orbit camera, the knight pivots under the beast’s head, her sword begins to glow with a clean golden arc. Shot 6, 12.5-15s: final close-up on the knight’s sharp focused eyes, the beast recoils behind her in soft focus, toxic purple mist split by golden light. Keep the same visual style throughout: bold large color-block sculpting, reduced fine details, hard-edged shadows, geometric facial light and shadow, clean silhouettes, low texture noise, gold holy light versus toxic violet light, stylized tactical fantasy concept art, no text, no UI, no watermark.
Translations1
基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9
zh-CN基于剧情生成 故事板和机位图 15-second cinematic fantasy battle storyboard, 16:9. Shot 1, 0-2s: ground-level tracking shot over cracked pale stone floor, the edge of a white-and-gold shield enters the foreground, dust trembling around the knight’s boots. Shot 2, 2-4s: low-angle wide shot, a massive purple venom beast emerges from smoke in the distance, black shell plates and violet glowing poison marks, the knight appears small but steady in front of it. Shot 3, 4-7s: side tracking shot, the beast charges forward, claws scraping sparks from the ground, violet poison splashes outward, the white-haired holy knight slides sideways and angles her shield. Shot 4, 7-10s: extreme close shield POV, the beast slams into the shield, golden sparks and purple venom burst between them, heavy camera shake, intense impact. Shot 5, 10-12.5s: slow-motion half-orbit camera, the knight pivots under the beast’s head, her sword begins to glow with a clean golden arc. Shot 6, 12.5-15s: final close-up on the knight’s sharp focused eyes, the beast recoils behind her in soft focus, toxic purple mist split by golden light. Keep the same visual style throughout: bold large color-block sculpting, reduced fine details, hard-edged shadows, geometric facial light and shadow, clean silhouettes, low texture noise, gold holy light versus toxic violet light, stylized tactical fantasy concept art, no text, no UI, no watermark.




















