15-second cinematic game-trailer shot, 16:9
15-second cinematic game-trailer shot, 16:9. Use the first reference image as the female holy knight character: white...
- Category
- Charts & Infographics
- Model
- Seedance 2.0
- Creator
- xie underwood
- Source language
- en
- Source ID
- 32900
- Published
- Jun 23, 2026
Full prompt
15-second cinematic game-trailer shot, 16:9. Use the first reference image as the female holy knight character: white hair, sharp blue eyes, white and gold angular armor, sword and shield, calm face under pressure. Use the second reference image as the enemy creature: a massive low-bodied purple venom beast, black shell plates, long claws, bone spikes, glowing violet poison marks, predatory jaw. A tense two-character battle in a ruined pale stone arena. 0-3s: low-angle camera glides over cracked floor and dust, the knight plants her shield, the beast appears as a huge dark silhouette in the background. 3-7s: the beast charges forward, claws scraping sparks from the ground, violet venom splashing outward; the knight slides sideways, cape and hair cutting through the air. 7-11s: violent impact, shield blocks the beast’s jaws at close range, golden sparks and purple poison burst between them, strong camera shake, brief slow motion. 11-15s: the knight pivots under the beast’s head, sword draws a bright golden arc, the beast recoils, final close-up on the knight’s focused eyes with the monster looming behind her. Style: bold large color-block sculpting, reduced small details, low texture noise, hard-edged shadows, geometric facial light and shadow, clean readable silhouettes, painterly tactical fantasy concept art, strong contrast between warm gold light and toxic violet light, dramatic but not overly realistic, no messy micro-textures.
Translations1
15-second cinematic game-trailer shot, 16:9
en15-second cinematic game-trailer shot, 16:9. Use the first reference image as the female holy knight character: white hair, sharp blue eyes, white and gold angular armor, sword and shield, calm face under pressure. Use the second reference image as the enemy creature: a massive low-bodied purple venom beast, black shell plates, long claws, bone spikes, glowing violet poison marks, predatory jaw. A tense two-character battle in a ruined pale stone arena. 0-3s: low-angle camera glides over cracked floor and dust, the knight plants her shield, the beast appears as a huge dark silhouette in the background. 3-7s: the beast charges forward, claws scraping sparks from the ground, violet venom splashing outward; the knight slides sideways, cape and hair cutting through the air. 7-11s: violent impact, shield blocks the beast’s jaws at close range, golden sparks and purple poison burst between them, strong camera shake, brief slow motion. 11-15s: the knight pivots under the beast’s head, sword draws a bright golden arc, the beast recoils, final close-up on the knight’s focused eyes with the monster looming behind her. Style: bold large color-block sculpting, reduced small details, low texture noise, hard-edged shadows, geometric facial light and shadow, clean readable silhouettes, painterly tactical fantasy concept art, strong contrast between warm gold light and toxic violet light, dramatic but not overly realistic, no messy micro-textures.
















