使用Nano Banana Pro进行UV展开的3D模型
I tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV
- Category
- Illustration & Art
- Model
- Nano Banana Pro
- Creator
- KANA
- Source language
- zh-CN
- Source ID
- 3d-model-uv-unwrapping-nano-banana-pro
Full prompt
I tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.
Translations1
使用Nano Banana Pro进行UV展开的3D模型
zh-CNI tried using Nano Banana Pro for UV unwrapping. It works, but the results still don’t meet game-ready asset standards yet. @NanoBanana Looking forward to future updates and improvements 🙌 Prompt: unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.



















