恐怖镜头序列 (Kling 3.0)
这是一个详细的多镜头提示,用于生成一段 13 秒的 POV 恐怖序列,场景设定在废弃走廊中,其中包含一个会增殖的摇摇马,以及一个以扭曲木制面具结尾的跳跃式惊吓。此提示明确适用于 Kling 3.0,而非 Seedance 2.0,但作为复杂的视频生成示例包含在内。
- Category
- Photography & Realism
- Model
- seedance-2.0
- Creator
- Iqra Saifi
- Source language
- en
- Source ID
- 535
- Published
- Feb 20, 2026
Full prompt
A 13-second POV horror sequence set in a desolate, abandoned institutional hallway with grimy, peeling walls covered in faded graffiti. The scene is shot through a fisheye lens, lit only by a stuttering, weak flashlight beam. In the center of the corridor, a weathered wooden rocking horse with chipped white paint sits alone. Suddenly, it begins to rock—slowly at first, then with violent, bone-creaking intensity, its hollow thuds echoing against the concrete. After a rapid jump-cut through total darkness, the flashlight flickers back on to reveal the entire hallway now packed with dozens of identical rocking horses, all perfectly aligned and swaying in a sinister, synchronized rhythm. The collective sound of wood hitting the floor creates a deafening, heartbeat-like roar. The sequence ends with a visceral jump scare: a giant, distorted wooden mask with a maniacal, carved grin and viscous black liquid pouring from its hollow eye sockets lunges directly into the lens, its face filling the frame as the audio peaks into a distorted screech.
Translations2
恐怖镜头序列 (Kling 3.0)
zh-CN一段 13 秒的第一人称视角恐怖片段,场景设定在一个荒凉、废弃的机构走廊里,墙壁斑驳剥落,上面覆盖着褪色的涂鸦。整个场景通过鱼眼镜头拍摄,仅由一束闪烁微弱的手电筒光线照明。 走廊中央,一匹饱经风霜、油漆斑驳的木制摇摇马独自伫立。突然,它开始摇晃——先是缓慢,然后以剧烈、骨骼吱嘎作响的强度摇动,空洞的撞击声在混凝土上回荡。 在一次快速的跳切,画面陷入一片漆黑之后,手电筒再次闪烁亮起,此时整个走廊里挤满了数十匹一模一样的摇摇马,它们整齐排列,以一种不祥的、同步的节奏摇摆着。木头撞击地板的集体声音汇聚成震耳欲聋、如同心跳般的轰鸣。 片段以一次直击人心的跳跃式惊吓结束:一个巨大、扭曲的木制面具,带着狂躁的雕刻笑容,粘稠的黑色液体从其空洞的眼窝中涌出,直接扑向镜头,它的脸庞瞬间占据整个画面,音频也达到了失真尖叫的顶峰。
恐怖镜头序列 (Kling 3.0)
enA 13-second POV horror sequence set in a desolate, abandoned institutional hallway with grimy, peeling walls covered in faded graffiti. The scene is shot through a fisheye lens, lit only by a stuttering, weak flashlight beam. In the center of the corridor, a weathered wooden rocking horse with chipped white paint sits alone. Suddenly, it begins to rock—slowly at first, then with violent, bone-creaking intensity, its hollow thuds echoing against the concrete. After a rapid jump-cut through total darkness, the flashlight flickers back on to reveal the entire hallway now packed with dozens of identical rocking horses, all perfectly aligned and swaying in a sinister, synchronized rhythm. The collective sound of wood hitting the floor creates a deafening, heartbeat-like roar. The sequence ends with a visceral jump scare: a giant, distorted wooden mask with a maniacal, carved grin and viscous black liquid pouring from its hollow eye sockets lunges directly into the lens, its face filling the frame as the audio peaks into a distorted screech.
