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UI & InterfacesYouMindseedance-2.0ui-interfacesUI 与界面

电影级饮料商业广告视频提示词

一份用于制作 15 秒电影级汽水商业广告的详细策略,包含关键帧处理、物体细节要求以及动态摄像机运动指令。

Category
UI & Interfaces
Model
seedance-2.0
Creator
フッキー / 世界観ビジネス × AI自動化
Source language
en
Views0
Source ID
5875
Published
Jun 9, 2026
Studio
AppSource
Full prompt
Use the supplied 9 reference images as time-ordered 16:9 real video keyframes, not as a storyboard sheet. Each reference image represents the intended full-screen composition for that moment. Do not show panel borders, panel numbers, captions, grid layout, or UI. Close-up of a tall clear cola glass / highball tumbler filled with dark fizzy cola-like soda and ice. The glass must be slim and taller than a whiskey rocks glass. The glass must have no logo or text printed on it. Only the can may carry the BAD SIP logo. Every section must have a distinct motion language. Vary between explosive macro impact, smooth bubble drift, lateral slide, product push-in, shelf grab tracking, glass orbit, handheld food push, rack focus, near-static hero arrangement, and final subtle energy pulse.
Translations2

电影级饮料商业广告视频提示词

zh-CN

请将提供的 9 张参考图作为按时间顺序排列的 16:9 真实视频关键帧使用,而非作为分镜脚本图。每张参考图代表该时刻预期的全屏构图。请勿展示面板边框、面板编号、标题、网格布局或 UI。特写镜头:一个装满深色碳酸可乐类饮料和冰块的高身透明可乐杯 / 高球杯。杯子必须是细长型,且比威士忌平底杯更高。杯身上不得印有任何标志或文字。仅罐体可带有 BAD SIP 标志。每个部分必须具备独特的运动语言。在以下效果间切换:爆发式微距冲击、平滑气泡漂移、横向滑动、产品推进、货架抓取追踪、杯体环绕、手持食物推进、焦点变换、近乎静态的主体陈列以及最后的微妙能量脉冲。

电影级饮料商业广告视频提示词

en

Use the supplied 9 reference images as time-ordered 16:9 real video keyframes, not as a storyboard sheet. Each reference image represents the intended full-screen composition for that moment. Do not show panel borders, panel numbers, captions, grid layout, or UI. Close-up of a tall clear cola glass / highball tumbler filled with dark fizzy cola-like soda and ice. The glass must be slim and taller than a whiskey rocks glass. The glass must have no logo or text printed on it. Only the can may carry the BAD SIP logo. Every section must have a distinct motion language. Vary between explosive macro impact, smooth bubble drift, lateral slide, product push-in, shelf grab tracking, glass orbit, handheld food push, rack focus, near-static hero arrangement, and final subtle energy pulse.