东方神话法天象地巨像主视觉
【主题】: 【人物身份】: 【核心气质】: 【主色调】: 【场景 / 地貌】: 【天象结构】: 【法器 / 武器】: 【地面响应】: 【补充设定】: 生成一张【东方神话法天象地巨像主视觉】,9:16竖版,极低机位仰拍。画面不是普通角色立绘,不是完整全身展示,不是角色卡,而是“具象人物 + 巨像法相 + 天地响应”的压迫式主视觉。 主体是一位【人物身份】,主题为【主题】。人物仍然是具象可辨的东方人物,但整体尺度已经接近山岳、天象与大地,呈现“法天象地”的巨像法相感。人物不要完整清楚展示全身,下半身或部分身体要被【云雾 / 岩尘 / 水雾 / 星尘 / 黑雾 / 剑气】遮挡,避免人偶感、手办感、普通角色海报感。 人物气质为【核心气质】。面部可辨识,但不要偶像化、不要过度精致。脸部处在强烈明暗切割中,一侧被环境阴影吞没,一侧被主光源照亮,眼神低垂、俯视或望向远方,体现不可接近的神威与压迫感。皮肤保留真实质感,不要塑料感,不要过度磨皮。头发被狂风、能量流或环境气流带动,与光雾、粒子、烟尘自然融合。 服装与造型围绕【人物身份】展开,可结合【厚重长袍 / 玄铁甲胄 / 帝袍 / 官袍 / 鳞甲 /
- Category
- Charts & Infographics
- Model
- ChatGPT
- Creator
- @MrLarus
- Source language
- zh-CN
- Source ID
- 17622
- Published
- Jul 9, 2026
Full prompt
[Theme]: [Character Identity]: [Core Temperament]: [Main Color Tone]: [Scene / Landform]: [Celestial Structure]: [Magical Artifact / Weapon]: [Ground Response]: [Supplementary Settings]: Generate an [Oriental Mythology Dharma Heaven and Earth Gigantic Statue Main Visual], 9:16 vertical version, extremely low-angle shot. The image is not a common character portrait, not a complete full-body display, not a character card, but a high-pressure main visual of "Concrete Character + Gigantic Dharma Manifestation + Heaven and Earth Response." The subject is a [Character Identity], with the theme [Theme]. The character remains a discernibly concrete Oriental figure, but the overall scale is close to mountains, celestial phenomena, and the earth, presenting a sense of "Dharma Heaven and Earth" gigantic manifestation. The character should not be shown completely and clearly; the lower body or parts of the body should be blocked by [Clouds / Rock Dust / Water Mist / Stardust / Black Mist / Sword Qi] to avoid a doll-like, figurine-like, or ordinary character poster feel. The character's temperament is [Core Temperament]. The face is identifiable but should not be idolized or overly exquisite. The face is in intense light and shadow cutting, with one side swallowed by environmental shadows and the other side illuminated by the main light source. Eyes are lowered, looking down, or gazing into the distance, reflecting inaccessible divine power and oppression. The skin retains real texture, not plastic, not overly airbrushed. Hair is driven by strong winds, energy flows, or environmental airflow, naturally merging with light fog, particles, and smoke dust. Clothing and styling revolve around [Character Identity], potentially combining elements like [Heavy Robes / Dark Iron Armor / Imperial Robes / Official Robes / Scale Armor / Cloak / Metal Shoulder Pads], but do not make it an exquisite equipment display. Robes should be huge and heavy, extending outwards like cloud layers, mountain shadows, tide curtains, or night curtains. The character holds a [Magical Artifact / Weapon], which is not an ordinary prop but a divine weapon capable of suppressing heaven and earth and governing laws. A giant [Celestial Structure] unfolds above the head. It is not a background decoration but a celestial vault structure pushed open by the character's dharma manifestation, composed of [Runes / Ancient Script / Geometric Rings / Energy Orbits / Cloud Layers / Lightning / Tides / Star Tracks], forming a strong association with the character. The celestial phenomena must have a clear sense of pressing down and resonate with the character's shoulders, back, head, and aura, creating a "Heaven Opens Above" visual effect. Beneath the feet is not an ordinary platform but [Scene / Landform]. The ground cracks, glows, and rises outward from where the character stands, forming a [Ground Response], such as runic magic circles, earth-cracking divine light, lava fissures, tide divine platforms, galaxy altars, underworld judgment arrays, etc. Elements like crushed stones, remnant steles, chains, flying swords, water blades, stardust, light particles, and smoke float or rise around the character, forming foreground, middle, and background layers, making the whole world seem drawn by this dharma manifestation. The overall color is based on [Main Color Tone], the environment is dimmed, and the main light sources are concentrated on celestial phenomena, magic circles, earth cracks, artifacts, and energy structures. The overall style is Oriental mythology, dark epic, cinematic conceptual visual, gigantic dharma manifestation, celestial anomalies, divine oppression. The focus is on expressing the feeling of "Human Body Concrete, Dharma Manifestation Supporting the Sky," letting the audience feel at once that this is not an ordinary character image, but that heaven and earth are responding to the presence of this character. [Supplementary Settings] Avoid: Ordinary full-body portraits, game character cards, figurine feel, doll feel, idolized features, posed feel, magic circles being just background light signs, environment being just decorative, cartoon feel, anime feel, childish feel, cheap web game style, large text titles, poster UI, garbled text, bent weapons, hand errors, abnormal character proportions, overexposed lighting effects, hollow background, cluttered elements, plastic skin.
Translations
东方神话法天象地巨像主视觉
en[Theme]: [Character Identity]: [Core Temperament]: [Main Color Tone]: [Scene / Landform]: [Celestial Structure]: [Magical Artifact / Weapon]: [Ground Response]: [Supplementary Settings]: Generate an [Oriental Mythology Dharma Heaven and Earth Gigantic Statue Main Visual], 9:16 vertical version, extremely low-angle shot. The image is not a common character portrait, not a complete full-body display, not a character card, but a high-pressure main visual of "Concrete Character + Gigantic Dharma Manifestation + Heaven and Earth Response." The subject is a [Character Identity], with the theme [Theme]. The character remains a discernibly concrete Oriental figure, but the overall scale is close to mountains, celestial phenomena, and the earth, presenting a sense of "Dharma Heaven and Earth" gigantic manifestation. The character should not be shown completely and clearly; the lower body or parts of the body should be blocked by [Clouds / Rock Dust / Water Mist / Stardust / Black Mist / Sword Qi] to avoid a doll-like, figurine-like, or ordinary character poster feel. The character's temperament is [Core Temperament]. The face is identifiable but should not be idolized or overly exquisite. The face is in intense light and shadow cutting, with one side swallowed by environmental shadows and the other side illuminated by the main light source. Eyes are lowered, looking down, or gazing into the distance, reflecting inaccessible divine power and oppression. The skin retains real texture, not plastic, not overly airbrushed. Hair is driven by strong winds, energy flows, or environmental airflow, naturally merging with light fog, particles, and smoke dust. Clothing and styling revolve around [Character Identity], potentially combining elements like [Heavy Robes / Dark Iron Armor / Imperial Robes / Official Robes / Scale Armor / Cloak / Metal Shoulder Pads], but do not make it an exquisite equipment display. Robes should be huge and heavy, extending outwards like cloud layers, mountain shadows, tide curtains, or night curtains. The character holds a [Magical Artifact / Weapon], which is not an ordinary prop but a divine weapon capable of suppressing heaven and earth and governing laws. A giant [Celestial Structure] unfolds above the head. It is not a background decoration but a celestial vault structure pushed open by the character's dharma manifestation, composed of [Runes / Ancient Script / Geometric Rings / Energy Orbits / Cloud Layers / Lightning / Tides / Star Tracks], forming a strong association with the character. The celestial phenomena must have a clear sense of pressing down and resonate with the character's shoulders, back, head, and aura, creating a "Heaven Opens Above" visual effect. Beneath the feet is not an ordinary platform but [Scene / Landform]. The ground cracks, glows, and rises outward from where the character stands, forming a [Ground Response], such as runic magic circles, earth-cracking divine light, lava fissures, tide divine platforms, galaxy altars, underworld judgment arrays, etc. Elements like crushed stones, remnant steles, chains, flying swords, water blades, stardust, light particles, and smoke float or rise around the character, forming foreground, middle, and background layers, making the whole world seem drawn by this dharma manifestation. The overall color is based on [Main Color Tone], the environment is dimmed, and the main light sources are concentrated on celestial phenomena, magic circles, earth cracks, artifacts, and energy structures. The overall style is Oriental mythology, dark epic, cinematic conceptual visual, gigantic dharma manifestation, celestial anomalies, divine oppression. The focus is on expressing the feeling of "Human Body Concrete, Dharma Manifestation Supporting the Sky," letting the audience feel at once that this is not an ordinary character image, but that heaven and earth are responding to the presence of this character. [Supplementary Settings] Avoid: Ordinary full-body portraits, game character cards, figurine feel, doll feel, idolized features, posed feel, magic circles being just background light signs, environment being just decorative, cartoon feel, anime feel, childish feel, cheap web game style, large text titles, poster UI, garbled text, bent weapons, hand errors, abnormal character proportions, overexposed lighting effects, hollow background, cluttered elements, plastic skin.
东方神话法天象地巨像主视觉
zh-CN【主题】: 【人物身份】: 【核心气质】: 【主色调】: 【场景 / 地貌】: 【天象结构】: 【法器 / 武器】: 【地面响应】: 【补充设定】: 生成一张【东方神话法天象地巨像主视觉】,9:16竖版,极低机位仰拍。画面不是普通角色立绘,不是完整全身展示,不是角色卡,而是“具象人物 + 巨像法相 + 天地响应”的压迫式主视觉。 主体是一位【人物身份】,主题为【主题】。人物仍然是具象可辨的东方人物,但整体尺度已经接近山岳、天象与大地,呈现“法天象地”的巨像法相感。人物不要完整清楚展示全身,下半身或部分身体要被【云雾 / 岩尘 / 水雾 / 星尘 / 黑雾 / 剑气】遮挡,避免人偶感、手办感、普通角色海报感。 人物气质为【核心气质】。面部可辨识,但不要偶像化、不要过度精致。脸部处在强烈明暗切割中,一侧被环境阴影吞没,一侧被主光源照亮,眼神低垂、俯视或望向远方,体现不可接近的神威与压迫感。皮肤保留真实质感,不要塑料感,不要过度磨皮。头发被狂风、能量流或环境气流带动,与光雾、粒子、烟尘自然融合。 服装与造型围绕【人物身份】展开,可结合【厚重长袍 / 玄铁甲胄 / 帝袍 / 官袍 / 鳞甲 / 披风 / 金属护肩】等元素,但不要做成精致装备展示。衣袍要巨大、厚重,像云层、山影、潮幕、夜幕一样向四周延展。人物手持【法器 / 武器】,它不是普通道具,而是能镇压天地、统御法则的神兵法器。 头顶上方展开巨大的【天象结构】。它不是背景装饰,而是被人物法相撑开的天穹结构,由【符文 / 古文字 / 几何圆环 / 能量轨道 / 云层 / 雷光 / 潮汐 / 星轨】构成,和人物形成强关联。天象要有明显压顶感,并与人物肩背、头顶、气场产生呼应,形成“天开其上”的视觉效果。 脚下不是普通平台,而是【场景 / 地貌】。地面从人物站立处向外崩裂、发光、升腾,形成【地面响应】,例如符文法阵、裂地神光、熔岩裂隙、海潮神台、星河祭坛、黄泉审判阵等。碎石、残碑、锁链、飞剑、水刃、星尘、光粒、烟雾等元素在人物周围漂浮或升起,形成前中后景层次,让整个天地像被这尊法相牵引。 整体色彩以【主色调】为主,大环境压暗,主光源集中在天象、法阵、裂地、法器和能量结构上。整体风格为东方神话、暗黑史诗、电影级概念视觉、巨像法相、天地异象、神威压迫。重点表现“人身具象,法相撑天”的感觉,让观众一眼感受到这不是普通角色图,而是天地都在回应这位角色的存在。 【补充设定】 避免:普通完整全身立绘、游戏角色卡、手办感、人偶感、偶像化五官、摆拍感、法阵只是背景灯牌、环境只是装饰、卡通感、二次元感、低幼感、廉价网游风、文字大标题、海报UI、乱码文字、武器弯曲、手部错误、人物比例异常、光效过曝、背景空洞、元素杂乱、塑料皮肤。




















