Vertical 9:16 smartphone screenshot, filmed from the audience inside a massive e
Vertical 9:16 smartphone screenshot, filmed from the audience inside a massive esports arena. A huge circular main st...
- 分类
- UI 与界面
- 模型
- GPT Image 2
- 来源作者
- xie underwood
- 原始语言
- en
- 来源 ID
- 31597
- 发布时间
- 2026年6月21日
完整提示词
Vertical 9:16 smartphone screenshot, filmed from the audience inside a massive esports arena. A huge circular main stage sits in the center, with a giant LED screen in the background reading “The International 2026”. Tall hero banners, overhead truss lights, spotlights, dark steel ceiling structures, and packed audience seats surround the scene. On the left side of the stage stands Darius, and on the right side stands Fizz, facing each other in a tense live-tournament standoff, as if they have just been summoned into a real opening ceremony. Darius appears as a powerful, battle-hardened warlord with a massive axe, broad armored shoulders, dark heavy armor, red-black cloth accents, worn metal plates, leather straps, battle scratches, and a brutal grounded presence. Fizz appears as a physically real amphibious humanoid creature, not anime, not cartoon, not CG: wet textured skin, realistic amphibian anatomy, natural organic proportions, large expressive but believable eyes, webbed hands and feet, compact agile body, damp skin reflecting stage light, holding a trident-like weapon with a real metal surface. Fizz should feel like a creature captured by a real phone camera in live footage, not a stylized game model. Both characters have realistic physical presence, believable weight, natural materials, and are integrated into the real arena lighting. Visible skin and creature surfaces show realistic pores, moisture, small scars, dust marks, sweat sheen, wet highlights, and tactile texture under cold white spotlights, purple-blue LED screen glow, and orange-red stage light. Shot from a slightly elevated rear audience angle using a phone camera, ultra-wide distant view. The characters should not fill the frame; keep the enormous arena scale, packed crowd, giant stage, and many raised phones in the foreground. Include blurry audience heads, arms, and phone screens partially blocking the view. Real handheld phone footage aesthetic: compression noise, slight motion blur, low-light grain, local overexposure, imperfect framing, tiny tilt, foreground interference, imperfect autofocus, and authentic live-event chaos. The mood is explosive and cinematic, like someone had just witnessed Darius and a realistic live-action Fizz stepping onto The International 2026 stage while the crowd erupted. Negative Prompt: clean poster, studio lighting, empty arena, overly sharp, cartoon style, anime style, anime flat shading, game render, CGI look, plastic skin, toy-like creature, cute mascot Fizz, chibi proportions, stylized amphibian, wrong character design, bad hands, extra limbs, perfect symmetry, no audience, no phone UI, low detail stage, commercial render, fantasy illustration, digital painting, unreal engine render, 3D model look.
多语言版本
Vertical 9:16 smartphone screenshot, filmed from the audience inside a massive e
enVertical 9:16 smartphone screenshot, filmed from the audience inside a massive esports arena. A huge circular main stage sits in the center, with a giant LED screen in the background reading “The International 2026”. Tall hero banners, overhead truss lights, spotlights, dark steel ceiling structures, and packed audience seats surround the scene. On the left side of the stage stands Darius, and on the right side stands Fizz, facing each other in a tense live-tournament standoff, as if they have just been summoned into a real opening ceremony. Darius appears as a powerful, battle-hardened warlord with a massive axe, broad armored shoulders, dark heavy armor, red-black cloth accents, worn metal plates, leather straps, battle scratches, and a brutal grounded presence. Fizz appears as a physically real amphibious humanoid creature, not anime, not cartoon, not CG: wet textured skin, realistic amphibian anatomy, natural organic proportions, large expressive but believable eyes, webbed hands and feet, compact agile body, damp skin reflecting stage light, holding a trident-like weapon with a real metal surface. Fizz should feel like a creature captured by a real phone camera in live footage, not a stylized game model. Both characters have realistic physical presence, believable weight, natural materials, and are integrated into the real arena lighting. Visible skin and creature surfaces show realistic pores, moisture, small scars, dust marks, sweat sheen, wet highlights, and tactile texture under cold white spotlights, purple-blue LED screen glow, and orange-red stage light. Shot from a slightly elevated rear audience angle using a phone camera, ultra-wide distant view. The characters should not fill the frame; keep the enormous arena scale, packed crowd, giant stage, and many raised phones in the foreground. Include blurry audience heads, arms, and phone screens partially blocking the view. Real handheld phone footage aesthetic: compression noise, slight motion blur, low-light grain, local overexposure, imperfect framing, tiny tilt, foreground interference, imperfect autofocus, and authentic live-event chaos. The mood is explosive and cinematic, like someone had just witnessed Darius and a realistic live-action Fizz stepping onto The International 2026 stage while the crowd erupted. Negative Prompt: clean poster, studio lighting, empty arena, overly sharp, cartoon style, anime style, anime flat shading, game render, CGI look, plastic skin, toy-like creature, cute mascot Fizz, chibi proportions, stylized amphibian, wrong character design, bad hands, extra limbs, perfect symmetry, no audience, no phone UI, low detail stage, commercial render, fantasy illustration, digital painting, unreal engine render, 3D model look.




















