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米德加 (Midgar) 上空的冬季赛博朋克阳台
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米德加 (Midgar) 上空的冬季赛博朋克阳台

一幅电影质感的奇幻赛博朋克冬季城市景观,描绘了一名孤独的剑客站在高处阳台上,俯瞰着冰冷的工业大都市。

分类
UI 与界面
模型
GPT Image 2
来源作者
Vulcarbo
原始语言
en
浏览量14
来源 ID
24682
发布时间
2026年6月7日
Studio
App 同款来源
完整提示词
Create a dark cinematic winter scene in a dystopian cyberpunk industrial city inspired by Midgar: a lone {argument name="character description" default="spiky blond-haired fantasy mercenary in black sleeveless combat clothing with a massive rectangular broadsword strapped to his back"} stands on a high, curved metal balcony covered in snow and long icicles, leaning quietly against the railing and looking down over the city. The viewpoint is a wide high-angle shot from behind and slightly above, emphasizing vertigo and scale. Surround him with gigantic cylindrical reactor towers, rusted pipes, catwalks, railings, cables, and dense stacked slums far below, with countless tiny warm yellow window lights glowing through blue-gray fog. Heavy snow falls across the entire frame; surfaces are frosted, wet, corroded, and rimmed with ice. Add faint Japanese-style industrial signage painted on distant tanks, partially obscured by snow and grime. Use a moody palette of charcoal black, cold steel blue, desaturated gray, and small amber light accents. Lighting should be low-key and atmospheric, with volumetric haze, misty depth, soft bloom from city lights, and strong environmental storytelling. Style: ultra-detailed AAA fantasy game concept art, realistic materials, cinematic composition, dramatic scale, 16:9 landscape, no UI, no watermark, no readable modern logos, keep the character’s face mostly turned away or obscured by shadow.
多语言2

米德加 (Midgar) 上空的冬季赛博朋克阳台

zh-CN

Create a dark cinematic winter scene in a dystopian cyberpunk industrial city inspired by Midgar: a lone {argument name="character description" default="spiky blond-haired fantasy mercenary in black sleeveless combat clothing with a massive rectangular broadsword strapped to his back"} stands on a high, curved metal balcony covered in snow and long icicles, leaning quietly against the railing and looking down over the city. The viewpoint is a wide high-angle shot from behind and slightly above, emphasizing vertigo and scale. Surround him with gigantic cylindrical reactor towers, rusted pipes, catwalks, railings, cables, and dense stacked slums far below, with countless tiny warm yellow window lights glowing through blue-gray fog. Heavy snow falls across the entire frame; surfaces are frosted, wet, corroded, and rimmed with ice. Add faint Japanese-style industrial signage painted on distant tanks, partially obscured by snow and grime. Use a moody palette of charcoal black, cold steel blue, desaturated gray, and small amber light accents. Lighting should be low-key and atmospheric, with volumetric haze, misty depth, soft bloom from city lights, and strong environmental storytelling. Style: ultra-detailed AAA fantasy game concept art, realistic materials, cinematic composition, dramatic scale, 16:9 landscape, no UI, no watermark, no readable modern logos, keep the character’s face mostly turned away or obscured by shadow.

Winter Cyberpunk Balcony Over Midgar

en

Create a dark cinematic winter scene in a dystopian cyberpunk industrial city inspired by Midgar: a lone {argument name="character description" default="spiky blond-haired fantasy mercenary in black sleeveless combat clothing with a massive rectangular broadsword strapped to his back"} stands on a high, curved metal balcony covered in snow and long icicles, leaning quietly against the railing and looking down over the city. The viewpoint is a wide high-angle shot from behind and slightly above, emphasizing vertigo and scale. Surround him with gigantic cylindrical reactor towers, rusted pipes, catwalks, railings, cables, and dense stacked slums far below, with countless tiny warm yellow window lights glowing through blue-gray fog. Heavy snow falls across the entire frame; surfaces are frosted, wet, corroded, and rimmed with ice. Add faint Japanese-style industrial signage painted on distant tanks, partially obscured by snow and grime. Use a moody palette of charcoal black, cold steel blue, desaturated gray, and small amber light accents. Lighting should be low-key and atmospheric, with volumetric haze, misty depth, soft bloom from city lights, and strong environmental storytelling. Style: ultra-detailed AAA fantasy game concept art, realistic materials, cinematic composition, dramatic scale, 16:9 landscape, no UI, no watermark, no readable modern logos, keep the character’s face mostly turned away or obscured by shadow.