水墨风格斗游戏 15 秒过场动画
一个用于创建 15 秒 2D 横版格斗游戏过场动画的高细节提示词,采用传统中国水墨动画风格,包含角色动作和 UI 动态。
- 分类
- UI 与界面
- 模型
- seedance-2.0
- 来源作者
- Rui
- 原始语言
- en
- 来源 ID
- 3636
- 发布时间
- 2026年4月24日
完整提示词
一个 15 秒的 2D 横版格斗游戏过场动画,采用中国水墨动画风格,画面干净利落无噪点,高对比度的黑色水墨视觉效果点缀红色,背景设定在悬崖之上,伴有云雾缭绕的山峦、梅花和传统建筑;广角镜头下两名角色面对面,左侧为气势汹汹的黑袍剑客,右侧为沉着冷静的白袍剑客,显示完整的游戏 UI,包括左上角和右上角的血条(无数字或次要状态栏),屏幕中央有一个巨大的倒计时器,从 15 开始每秒实时递减;从 15 到 12 秒(倒计时 15 至 12),黑袍角色向前冲刺并进行快速斩击,白袍角色进行格挡,伴有清晰的防御特效、火花和墨迹飞溅,伤害极小,白袍角色的血条轻微减少;从 12 到 9 秒(倒计时 12 至 9),白袍角色进行快速突刺连招反击,黑袍角色部分格挡但仍被击中,出现小额伤害数字,黑袍角色的血条轻微减少,伴有明显的受击效果和红色墨痕;从 9 到 6 秒(倒计时 9 至 6),两名角色在屏幕中央快速交锋,刀剑碰撞产生火花和圆形墨色冲击波,双方血条适度减少;从 6 到 3 秒(倒计时 6 至 3),白袍角色侧身闪避并带有残影动态模糊,黑袍角色重击落空并短暂僵直,营造紧张感;从 3 到 0 秒(倒计时 3 至 0),黑袍角色发动强力大招,挥出巨大的水墨笔触斩击,屏幕上划过一道红色能量弧,镜头轻微拉近并伴随细微震动,在击中瞬间进入慢动作,白袍角色被直接命中,出现巨大的伤害数字,白袍角色的血条迅速归零;最后一刻倒计时归零,白袍角色倒下或定格在战败姿势,屏幕中央出现醒目的中文字“已击败 白衣客”,空气中飘散着墨点和红色的花瓣,电影级节奏,流畅的动画,动态镜头抖动,每次命中后可见血条减少,以及戏剧性的终结效果。
多语言2
水墨风格斗游戏 15 秒过场动画
zh-CN一个 15 秒的 2D 横版格斗游戏过场动画,采用中国水墨动画风格,画面干净利落无噪点,高对比度的黑色水墨视觉效果点缀红色,背景设定在悬崖之上,伴有云雾缭绕的山峦、梅花和传统建筑;广角镜头下两名角色面对面,左侧为气势汹汹的黑袍剑客,右侧为沉着冷静的白袍剑客,显示完整的游戏 UI,包括左上角和右上角的血条(无数字或次要状态栏),屏幕中央有一个巨大的倒计时器,从 15 开始每秒实时递减;从 15 到 12 秒(倒计时 15 至 12),黑袍角色向前冲刺并进行快速斩击,白袍角色进行格挡,伴有清晰的防御特效、火花和墨迹飞溅,伤害极小,白袍角色的血条轻微减少;从 12 到 9 秒(倒计时 12 至 9),白袍角色进行快速突刺连招反击,黑袍角色部分格挡但仍被击中,出现小额伤害数字,黑袍角色的血条轻微减少,伴有明显的受击效果和红色墨痕;从 9 到 6 秒(倒计时 9 至 6),两名角色在屏幕中央快速交锋,刀剑碰撞产生火花和圆形墨色冲击波,双方血条适度减少;从 6 到 3 秒(倒计时 6 至 3),白袍角色侧身闪避并带有残影动态模糊,黑袍角色重击落空并短暂僵直,营造紧张感;从 3 到 0 秒(倒计时 3 至 0),黑袍角色发动强力大招,挥出巨大的水墨笔触斩击,屏幕上划过一道红色能量弧,镜头轻微拉近并伴随细微震动,在击中瞬间进入慢动作,白袍角色被直接命中,出现巨大的伤害数字,白袍角色的血条迅速归零;最后一刻倒计时归零,白袍角色倒下或定格在战败姿势,屏幕中央出现醒目的中文字“已击败 白衣客”,空气中飘散着墨点和红色的花瓣,电影级节奏,流畅的动画,动态镜头抖动,每次命中后可见血条减少,以及戏剧性的终结效果。
水墨风格斗游戏 15 秒过场动画
enA 15-second cinematic 2D side-scrolling fighting game scene in Chinese ink-wash anime style, clean and sharp with no noise, high-contrast black ink visuals with red accents, set on a cliff with misty mountains, plum blossoms, and traditional architecture in the background; two characters face each other in a wide shot, left is an aggressive black-robed swordsman and right is a calm white-robed swordsman, with full game UI visible including health bars at the top left and right (no numbers or secondary status bars) and a large countdown timer in the center starting at 15 and decreasing every second in real time; from to (timer 15 to 12) the black-robed character dashes forward and performs a fast slash while the white-robed character blocks with a clear guard effect, sparks and ink splash, minimal damage and slight reduction in the white character’s health bar; from to (timer 12 to 9) the white-robed character counterattacks with a quick thrust combo, the black-robed character partially blocks but still gets hit, small damage numbers appear and the black character’s health bar decreases slightly with visible hit impact effects and red ink streaks; from to (timer 9 to 6) both characters exchange rapid slashes mid-screen, swords collide with sparks and circular ink shockwaves, both health bars decrease moderately; from to (timer 6 to 3) the white-robed character dodges sideways with afterimage motion blur while the black-robed character misses a heavy strike and briefly pauses, creating tension; from to (timer 3 to 0) the black-robed character activates a powerful ultimate ability with a massive sweeping ink-brush slash and a red energy arc across the screen, the camera slightly zooms in with subtle shake and enters slow motion at the moment of impact as the white-robed character is struck directly, a large damage number appears and the white character’s health bar rapidly drains to zero; final moment shows the timer reaching 0 as the white-robed character collapses or freezes in defeat pose, and bold Chinese characters appear in the center of the screen reading “已击败 白衣客”, with ink particles and red petals drifting in the air, cinematic timing, smooth animation, dynamic camera shake, visible health bar reduction after every hit, and dramatic finishing effect











